Creation¶
Draw¶
Show Partial¶
-
class
manimlib.animation.creation.
ShowPartial
(mobject, **kwargs)¶ Abstract class of ShowCreation
Type:
Animation
Show Creation¶
-
class
manimlib.animation.creation.
ShowCreation
(mobject, **kwargs)¶ Type:
ShowPartial
- Parameters
Mobject (Mobject) -- TODO
CONFIG
parameters"submobject_mode": "one_at_a_time",
class ShowCreationExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[ShowCreation(mob) for mob in mobjects]
)
self.wait()
Uncreate¶
-
class
manimlib.animation.creation.
Uncreate
(mobject, **kwargs)¶ Type:
ShowCreation
CONFIG
parameters"rate_func": lambda t: smooth(1 - t), "remover": True
class UncreateExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.add(mobjects)
self.wait(0.3)
self.play(
*[Uncreate(mob) for mob in mobjects]
)
self.wait()
Draw Border Then Fill¶
-
class
manimlib.animation.creation.
DrawBorderThenFill
(vmobject, **kwargs)¶ Type:
Animation
- Parameters
vmobject (VMobject) -- Any VMobject
CONFIG
parameters"run_time": 2, "stroke_width": 2, "stroke_color": None, "rate_func": double_smooth,
class DrawBorderThenFillExample(Scene):
def construct(self):
vmobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
vmobjects.scale(1.5)
vmobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[DrawBorderThenFill(mob) for mob in vmobjects]
)
self.wait()
Write¶
-
class
manimlib.animation.creation.
Write
(mob_or_text, **kwargs)¶ Type:
DrawBorderThenFill
- Parameters
mob_or_text (VMobject) -- Any VMobject
CONFIG
parameters"rate_func": None, "submobject_mode": "lagged_start",
class WriteExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[Write(mob) for mob in mobjects]
)
self.wait()
Fade¶
Fade Out¶
-
class
manimlib.animation.creation.
FadeOut
(mobject, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- TODO
CONFIG
parameters"remover": True,
class FadeOutExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.add(mobjects)
self.wait(0.3)
self.play(
*[FadeOut(mob) for mob in mobjects]
)
self.wait()
Fade In¶
-
class
manimlib.animation.creation.
FadeIn
(mobject, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- Any Mobject
class FadeInExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[FadeIn(mob) for mob in mobjects]
)
self.wait()
Fade In From¶
-
class
manimlib.animation.creation.
FadeInFrom
(mobject, direction=None, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- TODO
direction (3D array) -- Point from come the mobject
CONFIG
parameters"direction": DOWN # If direction = None
class FadeInFromExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
directions=[UP,LEFT,DOWN,RIGHT]
for direction in directions:
self.play(
*[FadeInFrom(mob,direction) for mob in mobjects]
)
self.wait()
Fade In From Down¶
-
class
manimlib.animation.creation.
FadeInFromDown
(mobject, direction=None, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- Any Mobject
CONFIG
parameters"direction": DOWN
class FadeInFromDownExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[FadeInFromDown(mob) for mob in mobjects]
)
self.wait()
Fade Out And Shift¶
-
class
manimlib.animation.creation.
FadeOutAndShift
(mobject, direction=None, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- TODO
direction (3D array) -- Point from come the mobject
CONFIG
parameters"direction": DOWN # If direction = None
class FadeOutAndShiftExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
directions=[UP,LEFT,DOWN,RIGHT]
self.add(mobjects)
self.wait(0.3)
for direction in directions:
self.play(
*[FadeOutAndShift(mob,direction) for mob in mobjects]
)
self.wait()
Fade Out And Shift Down¶
-
class
manimlib.animation.creation.
FadeOutAndShiftDown
(mobject, direction=None, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- TODO
CONFIG
parameters"direction": DOWN
class FadeOutAndShiftDownExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[FadeOutAndShiftDown(mob) for mob in mobjects]
)
self.wait()
Fade In From Large¶
-
class
manimlib.animation.creation.
FadeInFromLarge
(mobject, scale_factor=2, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- TODO
scale_factor (float) -- TODO
CONFIG
parameters"direction": DOWN
class FadeInFromLargeExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
scale_factors=[0.3,0.8,1,1.3,1.8]
for scale_factor in scale_factors:
t_scale_factor = TextMobject(f"\\tt scale\\_factor = {scale_factor}")
t_scale_factor.to_edge(UP)
self.add(t_scale_factor)
self.play(
*[FadeInFromLarge(mob,scale_factor) for mob in mobjects]
)
self.remove(t_scale_factor)
self.wait(0.3)
Grow¶
Grow From Point¶
-
class
manimlib.animation.creation.
GrowFromPoint
(mobject, point, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- TODO
point (3D array) -- TODO
CONFIG
parameters"point_color": None,
class GrowFromPointExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.arrange_submobjects(RIGHT,buff=2)
directions=[UP,LEFT,DOWN,RIGHT]
for direction in directions:
self.play(
*[GrowFromPoint(mob,mob.get_center()+direction*3) for mob in mobjects]
)
self.wait()
Grow From Center¶
-
class
manimlib.animation.creation.
GrowFromCenter
(mobject, **kwargs)¶ Type:
GrowFromPoint
- Parameters
mobject (Mobject) -- TODO
class GrowFromCenterExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[GrowFromCenter(mob) for mob in mobjects]
)
self.wait()
Grow From Edge¶
-
class
manimlib.animation.creation.
GrowFromEdge
(mobject, edge, **kwargs)¶ Type:
GrowFromPoint
- Parameters
mobject (Mobject) -- TODO
edge (Edge) -- TODO
class GrowFromEdgeExample(Scene):
def construct(self):
mobjects = VGroup(
Circle(),
Circle(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.arrange_submobjects(RIGHT,buff=2)
directions=[UP,LEFT,DOWN,RIGHT]
for direction in directions:
self.play(
*[GrowFromEdge(mob,direction) for mob in mobjects]
)
self.wait()
Grow Arrow¶
-
class
manimlib.animation.creation.
GrowArrow
(arrow, **kwargs)¶ Type:
GrowFromPoint
- Parameters
arrow (Arrow) -- See
manimlib.mobject.geometry.Arrow()
class GrowArrowExample(Scene):
def construct(self):
mobjects = VGroup(
Arrow(LEFT,RIGHT),
Vector(RIGHT*2)
)
mobjects.scale(3)
mobjects.arrange_submobjects(DOWN,buff=2)
self.play(
*[GrowArrow(mob)for mob in mobjects]
)
self.wait()
Spin In From Nothing¶
-
class
manimlib.animation.creation.
SpinInFromNothing
(mobject, **kwargs)¶ Type:
GrowFromCenter
- Parameters
mobject (Mobject) -- TODO
CONFIG
parameters"point_color": counterclockwise_path(),
class SpinInFromNothingExample(Scene):
def construct(self):
mobjects = VGroup(
Square(),
RegularPolygon(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[SpinInFromNothing(mob) for mob in mobjects]
)
self.wait()
Shrink To Center¶
-
class
manimlib.animation.creation.
ShrinkToCenter
(mobject, **kwargs)¶ Type:
Transform
- Parameters
mobject (Mobject) -- TODO
class ShrinkToCenterExample(Scene):
def construct(self):
mobjects = VGroup(
Square(),
RegularPolygon(fill_opacity=1),
TextMobject("Text").scale(2)
)
mobjects.scale(1.5)
mobjects.arrange_submobjects(RIGHT,buff=2)
self.play(
*[ShrinkToCenter(mob) for mob in mobjects]
)
self.wait()